In PowerQuest, characters may choose from a wide variety of Talents, which are mental/physical skills either intrinsic to the character, or acquired through training. A Talent acts to increase the probability of successfully accomplishing a task, by modifying the Success Range on related task dice rolls, in the same manner a Trait modifies the Success Range. They are, essentially, purchased Traits for the specified tasks. For every Character Point spent on a Talent, a +3 Success Range modifier is gained.
The following is a listing of available Talents.
Acrobatics Acting Animal Handling Appraising Armor (specify) Bluffing Breakfall Bribery Carving Climbing Contortions Conversation Cooking Disguise Dodging/Evasion Engineering Engraving Forgery Gemstone Cutting Herbology High Society Interrogation Intimidation Invention Jeweler Knowledge (specify) Language (specify) Leadership Lightsleep Lip Reading Lock Picking Medicine Mimicry Musical Instrument (specify) Navigation Oratory Persuasion Power Wielding* Reading/Writing Riding Running Seamanship Seduction Sewing Shadowing Singing Sleight of Hand Stealth Street Society Survival Swimming Tracking Trading Unarmed Combat Ventriloquism Weapon (specify) Weaponsmithing
* Refer to the Power Wielding Guide.
NOTE: When a Talent in the above list has the attachment "(specify)", it means that the Talent must be specific to an item, whether it be a weapon, language, or field of knowledge.